First thoughts:
This feels like a very well thought out game
I really love the Combat Effectiveness system. That's probably the best moral mechanic I've seen in table top.
I also love being able to spend Score to boost a models C.E. I imagine it as a team owner sending combat drugs, or brain uplaods to their favorite player and getting panalized with points for the violation, but as time went on it happened so often and became so normal that the practice just became part of the Sport.
Forced back is brutal, and a lot of fun. Love it.
I very much appreciate all the terain rules. It shows the imoportance of the Arena right out the gate. too many indy games terain rules come down to "Walls block shots" and "Difficult terrain slows movement" and leave everything else up to the players to figure out.
We could definately use some Profile Cards, and maybe Ability and Equipment Cards as a seperate PDF in the next version. Hand drawn cards work and all, but having somethingeasy to print up would be very helpful for play testing.
I hope we'll see some game aids in the MMF Tribes one day. Team specific CE counters (either a dial, dice, or sliding card clip) would add a lot of faction flavor.
I think adding a third faction tot he paytest would be helpful to get a better view on team balance. Right now the Ruamjager's increased mobility and bonus defence near cover seems realy potenent with the knock back mechanics and smaller fields compared to the Grognards bonus when clumped together or when they get near enough to shoot and stab. A third faction in the mix would help to see the strengths and weaknesses of each startegy? The inclusion of the Generic Unit rules do fill this nich to a degree... but I live with a devious min/maxer. I can not give my wife carte blanche to make her own faction and assume I'm going to have a good time, trust me. May I suggest the Rebel yell... or the Damned? :)
I do like the idea of a genric unit rules though. They are perfect for custom teams using the Death Fields Upgrade sprue or other kitbashing. I hope we see version in the eventual core rules, maybe slightly powered down to keep the "cannon" factions at the front of the game.
I'm curious how weapon emplacements and artillery will work in the game. I think yiou guys make the best support weapons in the industry.