Wasteland Scavengers


  • What Death Fields really needs is a Scavenger set. Somthing that leans heavily on the gasmask, cloaks, and robes vibe (and can take on Frostgrave's Cultist box). Skirmish gamers have no issues getting their hands on autoguns and lasguns. What is needed is a scavengers set that dives hard into muskets, crossbows, blunderbuss, and jezzails. The kind of primitive weaponry that Mad Max should have devolved into but somehow abandoned the hard realism of 80's Road Warrior. Give me weaponry (and scrap armor, please make it scrap bits you can attach, not full torsos and legs) that could be manufactured by outlaws, outlanders, and ashwaste nomads from Necromunda. 

    If you give us cloaked and hooded scavengers, you give us nomads, cultists, sand folk, outlaws, refugees, space pirates, fremen, scavvies, skaven, chapter serfs, rebels, and so much more. If you keep the weaponry primitive, scrap manufactured, survivialist; folks will buy the kit just to arm any wastlander crew starting at the bottom. And if the weapons are basic enough they can be used interchangably in fantasy and sci-fi games. All I'm saying is don't empasize the AK-47s, we all have enough of those in our bit box.

    Give me bits to attach to a Space Orc Spawning, where an orc emerges from filth and a goblin hands him a sack of javelins made from scrap and a cracked blunderbuss. Those jezzails from the lizard man box are great, but only so many scavvies can have reptile claws... 

    A good scavengers set doesn't just let me make one crew, it helps me build several. And its worth buying again. I'm already on my second box each of Frostgrave cultists and wizards... and I dont even play Frostgrave. 

    When is somone going to make a whole sprew of molotov cocktails by the way? You think the poor man's grenade would get more play in skirmish gaming...



  • @INSURGENT Skirmisher The Damned are supposed to be space cultists that can be wasteland scavangers, space pirates, outlaws,etc.  and this is the second or third time I have heard calls for more dammit😆.

    Honestly though most folks think AKs right away when they hear/read "wasteland scavangers" and TBF in a 50 to 500 years or further  into the farish future setting, even one that is a total darkage post apoc, everyone using AKs makes more logical sense realistically than any of the late medieval and black powder weapons you mentioned (AKs and thier ammo are just too easy to make and maintian, plus ammo refilling and AK maintince is easy).

    Frankly, if we are talking scavangers and want all those weapons it would be smarter to do a Sir Walter Scott style Boar of Ardennes themed Death Fields Army (complete with fallen nuns) and maybe combined it with William II de la Marck's Watergeuzen since  William II was named after his bandit lord Great Grand Father and both lead less than savoiry outlaw style armies. You would have all the weapons you want that way as well as the cloaks and hoods, bonus points since one unit for that army would already exists given WA already has the Landsknechte ogres with scifi bits.

    That said you can get all those spare bits your looking for off ebay in the form of old WFB Empire and Scavern army bit lots (alot of folks sell those parts individually or in mixed lots) and frankly thats the best use for those old chunky bits since historical and realistic anime/manhwa style sculpting  looks better for fantasy wargaming.


  • Like I said, I'm on my second Frostgrave Cultist and Wizard box... It would be nice to see Wargames Atlantic in the same position with its sets. Ya I can troll ebay looking for blunderbuss, jezzails, wheelock pistols and matchlock muskets. But the reason the North Star sets were so useful to me is that they filled rolls on the D&D adventuring table and on the Skirmish wargaming table (Mordheim and Necromunda 95). Yes, I could get a box of Barron's war peasants, glue crossbows or lasguns to them, and play William Tell all day long, as you seem to be very interested. But when I try to stretch their use into the 41st millenium I'm left with another Imperial Guard regiment (a niche WA has already filled nicely) and not an autonomous warband (outlaw gang / wastelander). 

    As I clearly said before, there is no shortage of AK-47's (Autoguns) in our bit boxes. Or lasguns or bolters, for that matter. What we do lack is musketry to equip our Scavvie, Wastelanders, Nomad, and Indigenous hive dwellers. As well as the Landsknechte mercenaries that make the perfect Mordheim warband. The ogres are great but can we get some humans? The free companies set GW produced could easily be used as hive gangsters or space pirates. The WA Guards box is well on its way to filling this role, but again it lacks musketry of any kind (I've purchased it with gusto). 

    Maybe Deathfields (DF)  isn't the title Wasteland Scavengers should be under...? I like the heroic scale of DF and the equipment similarities to 40K. But I find the arena narrative of the franchise very imaginatively limiting and denies the kind of expansive sandbox that Necromunda 95 encourages you to break out of. There was nothing stopping the Necromunda 95 / Ash Wastes / Gorkamorka systems from expanding into the greater galaxy. And the freedom of a skirmish system should allow you build that narrative where ever you want and at any tech level. 

    The greatest argument for wasteland musketry comes down to autonomous production and varied success in scavenging. Yes, it's logical that everyone would use AK-47, 50-500 years into a post apocalypse. But eventually production gets knocked back to the stone age and folks need to make due. We're never going to forget how to make a musket, blunderbuss, or crossbow. But it may take an unreasonably long time to have the industrial capacity to make metal springs. The Chinese communists even had a hard time making reliable automatic weapons in the 1950's (Type 50) and they even had the Soviets helping them. 

    The 900 Lb gorilla in the room is that Northstar has made a Scavengers box for Stargrave and I have indeed purchased it. It is the set that keeps on giving and I'll never lack autoguns or gasmasks because of it. It's given me an Ashwastes Nomad Gang or the incognito raiders of my choosing. Unfortunately these miniatures are very clean. They look like professional techno hackers and not the radiation soaked trash scavengers of the wasteland ruins.

    In the end it's easier to add advanced technology than to take it away. If the available baseline is muskets, crossbows, jezzails, molotovs, chains, and javelins. Then an added autogun, laz-fusil, or breach loading shotgun becomes the best piece of scavenged wargear in the wasteland. Most models will probably transition out of archaic weapons as they advance but the temptation to equip new recruits cheaply will always be there. 

    The Lizard Man box comes closest to having this mix but the claws are problematic. I love the Afghans but they aren't culturally ambiguous enough. Mining tools and traps are also bits I wouldn't begrudge in a scavenger's set (boltcutters!!!).


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