Creating My Own Game and minis Q&A.


  • I have written a few rules on my own on the past and actually ran them at conventions but my latest project has been a doozy.

    For the most part, the game I created is functional but still requires testing still but the hardest part is the after.

    I know all about concept work and the need to hire artists who can draw out what I envisioned and such but it's the after. The ultimate end goal.

    I have been toying with the idea in my head of approaching WGA about my game idea and most of all, create the minis for my game but approach the idea of being something I really haven't seen anyone do.

    I know that the designing process of the die casts is very involved and the minis have to be designed to ease manufacturing and yet still look great as well as how much you can pack into a sprue and how much you can pack into a box. Alright. But what if the idea of the range is too broad to squeeze into a single set? There is always the option of making a second set to couple onto the first but even then, I am sure there are things that the designers would wish they could fit but there is little justification to make a 3rd set.

    My game to be brief had humans as a basic troop but you can swap out X number of humans for others races and the stats reflects this swap. So with the wide array of troops available, that is already a probable 2-3 sets worth of accessories and options just for a squad. Hoping for a platoon but that's about 27 troops without command at 3. So 30 in one set before we go into weapon options, head options, body types, gender types though the armor I envision  pretty much moots that flat out. Still, for a set of 30, say 6 a sprue, 5 sprues total; I am limited to 6 poses. Ok.

    What about the idea of expanding this set with not only option sets but also 3d printable options as well. The poses that can't be in the main set like lying down, crawling or shooting on one knee among other poses that will have to be cut from the process. What do you all think of that?

    I will also elaborate more on my concept of the game too in the future if allowed.



  • Hey that's really cool! A friend of mine and myself have been working on a game ruleset that we wanted to post on Kickstarter in the coming year and we're thinking about approaching WGA and a few other companies about model support too. The game is more mythology based and miniatures agnostic but the Persian and Aztec boxes are totally usable. 

     

    Would your game be sci Fi or fantasy?


  • @Ethan Gilbert 

    To be fair, fantasy BUT it takes place in a modern era setting; borderline near sci-fi but hard sci-fi with a touch of magic here and there.

    I am tempted to approach Osprey with this once I get the TO&E charted out.


  • I've been testing my own game out for the last 5 years or so.  It's almost ready to approach a publisher or I may just publish myself on WargamesVault.  I just ran a successful Kickstarter to make my own miniatures so I've been all the way through the process now of getting minis to production -- that was a 3 year process with a lot of mistakes.  

     

    I highly recommend reading Delta Vector's serries on game design: http://deltavector.blogspot.com/search/label/Game%20Design

    And then join the mailing list and put your game out there to get played and critiqued.  The feedback I've received from that group is amazing.  Be prepared to have all your assumptions challenged -- but that's a good thing!  It will make your game all the better for it.

    There's a post in the archives of the DV group that is specifically about what you need to have when you approach Osprey.  It's by someone who has sold 2 rulesets to Osprey so it's pretty valuable information. :-)

    Cheers and good luck with your game!  When you are ready for feedback, post it out somewhere and we'll give it a try.  

    Best,

    Nicholas


  • Wow. Thanks a lot!


  • @Kein Fisher Another thing you can do is exercise your game design muscles by participating in the One Page Rules Jams that come up twice a year.  The next one is in May.  I've never done one myself, but the results always have some real treasures in them. 


  • Before I do post, is it ok if I post links that leads to my rules and material for my game?


  • @Kein Fisher by all means post your rules (or at least a link to them here)! This community appears to be a great source of potential playtesters, might as well try and get as many as possible to have a read and play with them to see how well they work and provide feedback. I plan to do the same with my expanded rulesets for SPQR and Ravenfeast once I've finished them.

    Does your ruleset have an open points architecture that allows a player to create their own units and calculate the points for them accordingly? If not I would highly recommend it as it will offer boundless potential for fan-made armies and units, all using 'official' points values.


  • @Kein Fisher 

    I hope you'll post your material.

    You are 1.  Not posting anything competing with WGA on the WGA forum.

    2.  You are posting something that would motivate one to buy more minis.

    3.  Considering developing/contracting for custom minis.  Something WGA says they do/can help with on their homepage.

    Seems fine to me.


  • I really need to do something about this. By that, I mean I need to keep up to date on stuff. Here are the links to the latest gaming material but I will update this in a month or two as I am updating rules and charts to make things clearer to understand and to ease gameplay.
    Magic & Tech Dropbox

    Magic & Tech Google


  • Had another playtest today and some changes will have to be made again. Mostly to unit stats but I think the mechanics are there; just need some ironing. Expect V0.14 by months end! I hope. 


  • And it's time! For once, I am way early and with that; here is V0.14 of Magic and Tech. Unit cards have been updated as well as upgrade cards and new ones have even been added. Rules have been tweaked and adjusted with some new ones implemented. Enjoy.
     
     

  • I have here a link to a discord that I just created for discussion and playtest results and such about the game.
    Magic and Tech discord


  • The combat witch is being redesigned but here is an initial concept work of the Naratian Army Combat Witch.


  • @Kein Fisher 

    Great looking concept art.

    Have you seen this?

    https://ospreypublishing.com/blog/opencall_wargames/


  • I have not heard of this. Thanks! If this means more playtesting resources then I be more than happy to forward the idea.

    Meanwhile!

    And here we go! Beta V0.15 is done and now live! This was a lot of work and I found a lot of proxies were not made! So cards have been updated and improved so there is less cards to deal with. It is easier to see who is who now on said cards. Some stats have been changed and wording made easier to understand; I hope. So take a look and enjoy V0.15!
     
     

  • V0.16 is in editing and may remain so until next month as I am updating over a hundred unit entires!  See you then.

    Fall-In 2022. A game of Magic & Tech set up.


  • And here are some pics from Historicon 2022.

     


  • @Kein Fisher great concept, remember a little the anime "Strike Witches", but in Land version.


  • @Alessio De Carolis 

    Nice analogy.


  • It looks like I've been found out but yes, Strike Witches was indeed, a major contributing factor but the real story is so much longer about how this became to be.
    But in the mean time, here are the updated lists of units that are in the first two main factions. I am done all of the Naratian units with maybe 1 final check over and I am a bit over half-way done the Penar lists. Next are the Irregulars/ Militants and then the neutrals/ demon cards. I am looking at another two weeks of work before V0.16 is released.  

     

    Narataian Units 

     

    Penar Units

     


Please login to reply this topic!