Screaming helpless civilians? I didn't vote for them, but promoting and celebrating atrocities is not really the first place my mind goes. Maybe it's a generational or cultural thing, but I think of heroic characters rescuing or protecting innocent people in stories where "bad guys" - martians, zombies, terrorists, orcs, or whatever - capture princesses, take hostages, or have recipes for How to Serve Man.
I've seen othe discussions this weekend that go in similar directions with "racist" orcs, or being "triggered" by the idea of police or SWAT or soldier minis because Police States, and so on.
I think we've all seen That One Guy in our time of gaming: That One Guy who confides that, in Real Life, he really is an elf, vampire, or CIA agent... or, That One Guy who you start to notice spending a little too much time and detail talking about torture or whatever.
The point being, that That One Guy isn't very good at keeping his malfunction a secret: the people who suggested terrified, fleeing civilians probably don't have a secret ulterior motive of tricking everyone into promoting, practicing, or celebrating war crimes and genocides.
With that in mind, we probably don't need to jump from zero to "racist, sexist, homophobic, fascist" at the first sign of something that seems strange, and it's probably safe to ask:
Did any of you vote for "terrified, fleeing civilian casualties" for any reason other than imagining a scenario involving rescuing innocent people, or building some sort of refugee diorama? What else would you use them for, and what's up with that diorama, anyway?
If the answer starts out something like "well, you see, in Real Life I am actually a 2000 year old elven vampire, as well as a blackbelt ninja CIA agent, and the best way to torture innocent people is...", then maybe we've got an issue with the gamer, rather than the game.
Otherwise, it's just a matter of whether enough people think they need civilian casualties for that diorama they've been planning - and modern partisans just won't do - to justify the niche product.
For my money, a more generic civilian kit is probably more likely to hit a "sweet spot" for more projects than the more specific fleeing unarmed civilians: cultists, henchmen, freedom-fighters, vulnerable targets to escort to safety, undercover agents, criminals, hostages, reluctant heroes, tavern brawlers, alien pod-people in disguise, vigilantes, terrorists., etc. But, maybe there are more games that need fleeing, scared, injured, and unarmed civilian pawns than I suspect.