@JTam
"1. Way too much dice rolling. Example - 20 "Barbarians" attack 9 Romans. On the charge the Barbarians roll SIXTY dice. The Romans have a sword and shield and can make their opponents reroll TWENTY SEVEN dice. This is before they strike back And this is a fight with only 29 models. This could get completely out of hand."
I see you've fallen into a trap set by one of a fair few mistakes in the rulebook - only those models that actually make it into base contact should be able to fight, rather than the entire unit, so those Gauls won't usually be rolling as many as 60 dice. Yes the combat section in the rulebook gives the impression of otherwise, but if you look at the Wild Charge rules for any barbarian faction, it states that each model gets a bonus attack "regardless of whether they get into base contact or not", meaning that it's highly likely the lads at Warlord thought of the rule of models only being able to attack when in base-to-base contact later on (quite rightly, because models at the back of a unit shouldn't be able to attack enemies they can't hit) and updated the Wild Charge rules, but forgot to update the combat rules section earlier in the book.
Certainly we play it this way and it feels better in terms of realism, less dice being rolled (though as a Tyranid and Ork player in 40K I have no qualms about rolling loads of dice), and also when applied this way the points balance feels right - in battles between my Britons and Romans there have always been only a few surviving models on the victorious side - meaning it's likely that they had playtested the points with the base-to-base contact rules in play and intended combat to be resolved that way.
"2. Points costs and/or balance completely out of wack. I didn't do any list building so I could be completely wrong. But I based this off of the starter set and the ASSUMPTION you are getting two reasonably balanced forces. You get two "regiments" of 8 Romans and 40 Gaulish Warriors and 12 Gaulish Archers."
I agree Warlord made a questionable decision with the starter set - I think some of the Gauls are meant to fight on the Roman side as Mercenaries, as Mercenaries can be used in non-Campaign games if there is an imbalance of points, and Rome can take Gallic mercenaries, though of course it would have been much less confusing if they had just added some more Romans instead, to balance out the sides properly without the need for Mercenaries. But then, at least it can be fixed by buying some extra Romans and who could say no to more figures? 😉
@Grumpy Gnome I did look at Infamy! Infamy! and while it's good that the Lardies put in the effort to make playing the two sides feel particularly different, I really don't like any Ancients game that lumps Britons, Gauls, Germans and Dacians into a generic 'Barbarian' army list, because it is in effect a Romanism which demeans these cultures as faceless savages that are all supposedly one and the same, when they were not at all. Something that also put me off Broken Legions. Also a game with little in the way of faction variety is not complete in my eye.