So, I'm kid of curious how everyone is organizing their units. Are you building a fighting force of extraordinary magnitude formed in the traditions of your ancestors? Are you creating an unstoppable symphony of destruction? Are you building your force along the lines of the Waffen SS? Or is it being formed more like a Norwegian arctic infantry platoon (if those exist)?
Personally, right now, I'm forming the bullk of what I have into five soldier units ala 40k Stormtroopers (I refuse to make Scion detachments- this is the Guard, son.). I started off making the equivalent of medium machine guns from the Storm Trooper sniper rifles with the intent of using them as Hotshot Volley Guns. BUT- I prefer using the LMGs in the kits for that purpose. So, each team of five will have two of the LMGs (as Hotshot Volley guns- which I will refer to as "Storm-Hellguns") with two of the carbine rifles (Hellguns) per team, and one with an SMG and knife/sword on the pack for the Team leader. Three Stormtrooper teams per squad, led by a Squad leader armed with an SMG/GL.
Long term, I wil have each of the aforementioned "Medium Machine Guns" teamed up with an SMG toting A-gunner forming a single gun team of two soldiers, and the Jager sniper rifles will be run as anti-material rifle teams in the same fasion, with one AMR/SMG per team, and one of these teams per two Medium machine gun teams per section. Each section led by a section leader armed with SMG/GL.
Three "Rifle" squads and one support section will make a platoon led by a Platoon commander armed with SMG/GL and a Platoon Sergeant armed the same. This will create a regular platoon strength of 57 models, or three boxes worth of figures. Twiple that, and add roughly ten models for company command, and we're talking a full company equals 169 models total.
So why the supporting units if the 40k Stormtroopers don't get those? Easy- I'm making my own game, and the forces these will represent will have supporting gun teams. :)
Now... What to use for transports?